“Will you stop her?”

Make decisions, learn magic and lift the villain's curse instead of destroying her in this puzzle-adventure visual novel.

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The Aeserian Chronicle

The Official Website of Independent Narrative Game Developer, Sun Labyrinth.
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“What's new?”

Announcement trailer out now for the Empress of Aeser.

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Tell a Demon (Visual Novel) Official Walkthrough

Table of Contents

Julius' Endings


I. Puppet
  • Variation 1
  • Variation 2
  • Variation 3
  • Variation 4
II. That Eternal Sleep
  • Variation 1
  • Variation 2
III. Love and Demons

IV. Quieted Grave


Kalevel's Endings


I. Blood and Bargains

II. Intrigue
  • Mishel
  • Tell
  • Tetrine
  • Alone
III. Oblivion

IV. Dangerous Games
  • Variant 1
  • Variant 2

Tell's Endings


I. Knight's Gift
  • Variation 1
  • Variation 2
II. Dreams
  • Variation 1
  • Variation 2
III. Sakraia's Price
  • Variation 1
  • Variation 2
IV. Mended Memory

V. Thirsts

VI. Ghosts and Gold
  • Ghost
  • Glittering Gold
VII. Clever Tell

Epilogue

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Russian Language Version

Russian Language Version - Нажмите сюда, чтобы увидеть русскую версию

Julius' Endings

I. Puppet

Ending I: Puppet.

As Tell, do not agree to the goddess’ bargain in Act I for this ending.

To read about a variation, select one of the above tabs.

Variation 1

  • Choose “You still can't tell us apart?”
  • Propose a demon’s bargain with Julius
  • Exploring the catacombs as Kalevel is optional
  • As Tell, fight the bargain.

Variation 2

  • Choose “You still can't tell us apart?”
  • Propose a demon’s bargain with Julius
  • Exploring the catacombs as Kalevel is optional, but tell Julius to “Rescind the Bargain” instead.
  • As Tell, don’t fight the bargain.

Variation 3

  • Choose “You have me confused with someone else” and make up a name.
  • Propose a demon’s bargain with Julius.
  • Exploring the catacombs as Kalevel is optional.
II. That Eternal Sleep

Ending II: That Eternal Sleep.

To read about a variation, select one of the above tabs.

    As Tell:

  • Agree to the goddess’s bargain in Act I.
  • It doesn’t matter whether or not Julius knows Tell’s name for this ending.
  • Do not propose a bargain with Julius

    As Tell:

  • Agree to the goddess’s bargain in Act I.
  • It doesn’t matter whether or not Julius knows Tell’s name for this ending.
  • Propose a bargain with Julius.
III. Love and Demons

No variations.

  • As Tell, do not agree to the goddess’ bargain in Act I
  • It doesn’t matter whether or not Julius knows Tell’s name for this ending.
  • As Tell, do not propose a bargain with Julius.
  • As Julius, choose his snarkier responses. (First choice on left in most choice menus.)
  • During the memories, choose Aya.
IV. Quieted Grave

No variations.

  • Do not agree to the goddess’ bargain in Act I
  • It doesn’t matter whether or not Julius knows Tell’s name for this ending.(If you want the romantic variation, choose Tell’s more optimistic or curious choices That the first choice on the left in most choice menus).
  • As Tell, do not propose a bargain with Julius.
  • As Julius, choose the middle choices for personality/dialogue choices.
  • During the memories sequence, choose Senna.
  • Kalevel's Endings

    I. Blood and Bargains

    No variations.

    • If Tell has proposed a bargain with Julius, as Kalevel, do not search the catacombs.
    • As Kalevel, do not resist the memories.
    • This ending is easier to get if you choose Kalevel’s more vengeful options (usually located on the far left without timed choices, or on the far right with timed choices).
    • Make a bargain with Sakraia
    • Choose “It’s only a little sacrifice.”
    II. Intrigue

    Ending II: Intrigue.

    To read about a variation, select one of the above tabs.

    • As Tell, propose a bargain with Julius (Tell’s name doesn’t matter)
    • As Kalevel, search the catacombs.
    • Choose “Mishel”
    • Choose “Are you content here at court?”

    As Tell:

    • Make Tell’s more optimistic choices (usually located on the far left).
    • Choose “You still can't tell us apart?”
    • Propose a bargain with Julius

    As Kalevel:

    • Search the catacombs.
    • Choose “I like you.”
    • As Tell, propose a bargain with Julius (Tell’s name doesn’t matter)
    • As Kalevel, search the catacombs.
    • Choose “Tetrine”
    • Choose “How can I help?” or “It's all right, dove.” (Second one gets a romantic variation)
    • As Tell, propose a bargain with Julius (Tell’s name doesn’t matter)
    • As Kalevel, search the catacombs.

    If you chose Mishel:

    • Choose “Do not romanticize death.”

    If you chose Tetrine:

    • Choose “How long will it take?”

    If you chose Tell (a more substantial variation):

    • Choose Tell’s practical or fearful choices (located in the center or on the far right)
    • As Kalevel, choose “I felt like giving you the option.”
    III. Oblivion
    • As Tell, don’t propose a bargain with Julius.
    • As Kalevel, either resist…
    • …Or remember,
    • But don't agree to Sakraia's bargain.
    IV. Dangerous Games

    Ending IV: Dangerous Games.

    To read about a variation, select one of the above tabs.

    • If Tell has a proposed a bargain with Julius, as Kalevel, do not search the catacombs.
    • As Kalevel, do not resist the memories.
    • Choose Kalevel’s more vengeful options (usually located on the far left without timed choices, or on the far right with timed choices).
    • Make a bargain with Sakraia
    • Choose “I can't hurt her.”
    • If Tell has a proposed a bargain with Julius, as Kalevel, do not search the catacombs.
    • As Kalevel, do not resist the memories.
    • Choose Kalevel’s less vengeful options
    • Make a bargain with Sakraia
    • Choose “I can't hurt her.”
    • Choose “No” to trying to kill Markaius.

    Tell's Endings

    I. Knight's Gift

    Ending I: Knight's Gift.

    • As Julius, choose the personality choices located in the middle or on the right.
    • During the memories sequence, choose Senna.
    • As Tell, don’t choose to bargain, or propose a bargain while pretending to be Senna.
    • Do not accept Sakraia’s bargain
    • Choose “You still can't tell us apart?”
    • Do not propose a bargain with Julius.
    • Choose Tell’s more optimistic choices (located on the far left)
    • Do not accept Sakraia’s bargain
    • Choose “Why did you think I was dead?”
    • Propose a bargain with Julius and then cancel it
    • Choose Tell’s practical or fearful choices (located in the center or on the far right)
    II. Dreams

    Ending II: Dreams.

    To read about a variation, select one of the above tabs.

    As Tell:

    • Make Tell’s more optimistic choices (usually located on the far left).
    • Choose “You still can't tell us apart?”
    • Propose a bargain with Julius

    As Kalevel:

    • Search the catacombs.
    • Choose “I like you.”

    As Tell:

    • Choose Tell’s practical or fearful choices (located in the center or on the far right)
    • Choose “You still can't tell us apart?”
    • Propose a bargain with Julius

    As Kalevel:

  • Search the catacombs.
  • As Kalevel, choose “I felt like giving you the option.”
  • III. Sakraia's Price

    Ending III: Sakraia's Price.

    To read about a variation, select one of the above tabs.

    • Agree to the goddess’s bargain in Act I.
    • Choose any name for Tell (“You still can’t tell us apart?” etc)
    • Do not propose a bargain with Julius
    • Agree to the goddess’s bargain in Act I.
    • Choose any name for Tell (“You still can’t tell us apart?” etc)
    • Propose a bargain with Julius
    • As Kalevel, wait for Markaius instead of searching the catacombs
    IV. Mended Memory
    • Do not agree to the goddess’ bargain in Act I
    • It doesn’t matter whether or not Julius knows Tell’s name for this ending.
    • As Julius, choose his snarkier responses. (First choice on left in most choice menus.)
    • During the memories, choose Aya.
    V. Thirsts
    • Choose “You still can't tell us apart?”
    • Propose a demon’s bargain with Julius
    • Exploring the catacombs as Kalevel is optional
    • As Tell, don’t fight the bargain.
    VI. Ghosts and Gold

    Ending VI. Ghosts and Gold

    More or less the same steps for these two endings.

    • Choose “You still can’t tell us apart?”
    • Propose a demon’s bargain with Julius
    • Fight the bargain.

    Take the path on the right.

    Take the path on the left.

    VII. Clever Tell
    • Do not accept the goddess’ bargain
    • Let Julius believe that Tell is Senna, or make up a name.
    • Propose a demon’s bargain with Julius.
    Epilogue

    Only click if you really want to know, because it's definitely a spoiler.

    Get the following endings:

    • Oblivion (Kalevel)
    • Quieted Grave (Julius)
    • Knight’s Gift (Tell)