Make decisions, learn magic and lift the villain's curse instead of destroying her in this puzzle-adventure visual novel.
Ending I: Puppet.
As Tell, do not agree to the goddess’ bargain in Act I for this ending.
To read about a variation, select one of the above tabs.
Variation 1
Variation 2
Variation 3
Ending II: That Eternal Sleep.
To read about a variation, select one of the above tabs.
As Tell:
As Tell:
No variations.
No variations.
No variations.
Ending II: Intrigue.
To read about a variation, select one of the above tabs.
As Tell:
As Kalevel:
If you chose Mishel:
If you chose Tetrine:
If you chose Tell (a more substantial variation):
Ending IV: Dangerous Games.
To read about a variation, select one of the above tabs.
Ending I: Knight's Gift.
Ending II: Dreams.
To read about a variation, select one of the above tabs.
As Tell:
As Kalevel:
As Tell:
As Kalevel:
Ending III: Sakraia's Price.
To read about a variation, select one of the above tabs.
Ending VI. Ghosts and Gold
More or less the same steps for these two endings.
Take the path on the right.
Take the path on the left.
Only click if you really want to know, because it's definitely a spoiler.
Get the following endings: