Make decisions, learn magic and lift the villain's curse instead of destroying her in this puzzle-adventure visual novel.
You play as Tetrine Reish in this puzzle-adventure visual novel. Tetrine was born with the rare ability to see magic, which got her killed last winter (during the events of Asher). She rose again and now she works for her killer's mortal enemy.
Tetrine must find a way to lift the curse plaguing her employer's sister, the Empress' Shadow, before the Shadow succeeds in restoring the old dread empire and crowning herself the next Empress of Aeser.
There are three main types of choices in Goblet of Mercy, each associated with a different ending.
Basic Hints
The Goblets & Death Ending
The Death ending can be reached from any of the types of choices, because the goblets are randomized, but weighted a little differently depending on the choices you've made so far. For example, if the Empress thinks you would make a good courtier, she gives you a slight advantage and two out of the three goblets will contain a drop of immortality.
This is the more in-depth guide for those who want to see more of the possible text variations. Keep in mind that some text is different on subsequent playthroughs.
Ending I: A High Price / Trust in Me
Shrewd and very aware, the MC can see straight to Mara's deeper motivations and cuts right to the heart of things.
All 'A High Price' Ending Choices
Depending on certain choices, not all of these will appear in each playthrough.
Ending II: Echo
At times innocent, honest and somewhat naive, the MC (Main Character) believes the best in people. Unfortunately, while this strategy may work just fine in day-to-day, it may not work out with a monster like Mara...
All 'Echo' Ending Choices
Depending on certain choices, not all of these will appear in each playthrough.
Ending III: Courtier
The courtier knows when to say the right thing to appease the empress, while being defiant enough to keep her entertained. This MC flatters or rebels.
All 'Courtier' Ending Choices
Depending on certain choices, not all of these will appear in each playthrough.
Day 3 Sequence
On the final day, choices no longer have any bearing on the ending. Instead...
This will only matter if the majority of earlier dialogue choices were 'High Price' choices. Otherwise pick whichever choices you want.
Pick the following choices:
Mix n' Match
Some endings have slight variations based on player choices. Ending II doesn't have variations, but the game will show you slight variations for the other endings.
High Price Variations
Courtier Variations
This is not a significant enough variation to justify its own title, but these instructions are for the completionist who wants to see all text variations.
Death Ending Variations
A Secret...
Some bonus details about the concept behind the choice design in Goblet of Mercy.
It's not about personality.
In real life, personality doesn't change all that much. What's really happening here is not that the personality of the protagonist changes, but the focus. Echo's whole focus is on "what's happening to me?" or "What will happen to me?"
The Courtier is fighting or attempting to manipulate Mara back, but still focused on the self. Mara looks for this potential in her courtiers. She wants to know if they can be molded to think in terms of "what can you do for me?" She wants to be able to pit them against one another so they can't unite against her.
It is only the choices that lead to the High Price / Trust in Me endings that focus on Mara herself. This MC is asking, essentially, "who are you?" or "why do you do the things you do?"
What Mara wants most of all, to be seen and admired and understood, is her undoing.