Make decisions, learn magic and lift the villain's curse instead of destroying her in this puzzle-adventure visual novel.
Tell just wanted to escape her rural home in Cupra Prefecture. She didn't expect to meet a demon on her first day of work—much less expect that demon to be someone she never thought she'd see again. You play from the perspective of three protagonists in this visual novel set in the 1920s-style fantasy world of Aeser.
The things that affect the outcome of the story the most are accepting or declining Markaius's bargain, whether or not Tetrine escapes Aya and Julius or is killed by them, whether or not Tetrine decides to work for Kalevel, and how good her relationship is with Markaius and/or Kalevel. Being confrontational will lead to a different outcome than being polite or friendly.
However, other choices can affect the overall story and change Tetrine's perspective on the other characters.
Be kind toward Markaius, accept his bargain, and don't escape Aya and Julius.
Don't be friendly toward Markaius, accept his bargain, escape Aya and Julius. (Or all of the above, except be friendly toward Markaius and decline the memories).
Decline Markaius's bargain and escape Aya and Julius.
Decline Markaius's bargain and don't escape Aya and Julius.
Be friendly toward Markaius, accept his bargain, escape Aya and Julius and accept the memories. It also helps if you see the extra dream in Act I.
Be confrontational/aggressive/violent toward everyone, especially Markaius, but accept his bargain and don't escape Aya and Julius
Accept Markaius's bargain, don't escape Aya and Julius, and decline the memories.
Skip the dream, don't be friendly to Markaius, accept his bargain, don't escape Aya and Julius, accept the memories.
Accept Markaius's bargain, don't escape Aya/Julius, decline Kalevel's offer, and leave Asher.